GLOOM OF REPRISE

Imagine if five hundred years into the future instead of high tech, fast past world that we imagined but a world filled with the aftermath of a long standing war between two factions that slipped on the other side. Our side. This Grim dark fantasy is under a revamp.


PROLOGUE

The world has always known of the Fae folk, the myths and legends of vampires, pixies, fairies (they are different, they vehemently say), werewolves, gremlins, boggarts, and etc. But they were always kept away from the world of man. After all, a rip in the human world that takes one to the Fae world is just on the same plane.

We walk pass them; they walk past us.

Either or, our planes overlap, and it was alright even when the nights the rift between were so thin then can come through. But it was peaceful.

Then hundreds of years ago, there was a great Fae war between the Seelie and the Unseelie. In that the power clash ripped parts of our world in an explosion. What was left in the wake of people were these rips, in places like Germany, to Japan, even half of the Americas. People who lived before the rips met their demise.

It was free-for-all at that point. Each state became its own country while some countries became even more divided over seas, and humans would rush the corners to stay away from the Fae, after all, the Fae that probably played tricks and rush them over to a huddle were the Unseelie and Seelie alike. The human world was a new piece of land to bring their games to.

As of now, the “humans” of the Fae world are known generally as Elves (mostly from the old Norse countries and few traveling from the former India, calling themselves Rbhus.) can freely pass as they have mostly an agreement with the humans, since they have just more magical abilities. They seemed to be just like human but just taller, pointed ears, prettier. They themselves run from Fae folk. Those who were partially elven always had some sort of power and often were able to become druids who could ask for the guidance of the trees in order to push away the oncoming attacks of the Fae. The Rift is unfortunately the reason why some of the Fae try to kill humans because they see elves and humans as the same, just uglier.

In the process of new species, people and chaos, America was no longer America, it was Lenape, Germany was no longer Germany, but rather Germania with the neighboring countries forming together. Same with Japan, coming back to the name Yamato, China to Zhong Guo, Africa to Alkebulan, India to Indus Valley and so on so forth. Humans started to revert back the names to the olden names after homes were destroyed from the Fae war burst. Humans, even as technologically advance have been leaning towards having human kingdoms once more once they realized how powerful the new threat were. While at first there was a fight within the countries and against the Fae, humans realized, there was something darker and more sinister. Fighting countries no longer fought with one another as there was something completely different and unknown to them, something not human nor completely Fae but rather dead.

The human world, had suddenly had a dark mist, a muggy fog that took over the earth. Some lights would break through from the sun, the rays of red like sunset looking ominous, but the mist of the dead was so thick, it didn’t matter. The sun was no longer there, but hiding behind the heavy banks of mugginess. The trees began to wither under no sun, their branches dark and scraggly like. Some dark trees had bodies of human and Fae alike as a sign of warnings, growing through them in an elongated fashion, making the dead bodies more ghoulish than before. Plants were also hard to even grow, rather having indoor gardens and green houses were ideal. Not because of the sun since, even if the muggy fog was there, some plants thrived under the extra moisture and shade from the sun. Rather, the darkness at night would be more unusual and became the natural. To house the new guests, the ashy mist welcomed them into their new home.

The Sluagh. A mixture of a horde of zombies, spirits, just darkness, that the humans use to call the Unseelie court. It was a mob of mindless undead that were unsatisfied with life that they come unto. The living be it Fae or Human, become hauntings like creatures that they came across. While at first, they were called zombies, but that was the bottom of the hierarchy, there were ghostly riders, and dead spirits called Banshees, even the Wendigos, anything dead with either Human attachment or Dead Fae, it was easy to use the old Gaelic term Sluagh.

While the portals ripped because of the Great Courts War, it has become an ongoing conflict with humans since the first response was to open fire at the Rip before realizing it was futile and cowered away from the undead. Homes were locked, cities were under heavy guarding at all time. The Sluagh were murderous, eating anything that moved just for an inch, wailing like a child without their mother’s teat. Anyone who came into contact would die from the gnawing bites and become the Sluagh or, if they lived to tell the tale with whatever limbs they survived with, would dream of the horrendous things before taking their own life as if they saw their maker.

Only way to combat these types of Faes and Undead, is being a Witch, Druid or a Hunter. The government realizing that military and fire weapons only make more undead, since the Sluagh had nothing to lose but rather gain any humans that rushed over their path. And so, they gave them jobs that use to be back in the more olden times, further back when the world had Fae and creatures that weren’t human.

Druids are people who are either elves or have the blood of an elf through their ancestry known to helping like boggart problems, like why your brownie warped into a boggart. Their uniform is the green robe and their wooden staff that is charged with modern electricity and their own magic they have been given. Often having to report to a guild before going out and working with the Fae. They were far more blessed. They are more easily able to directly fix the problem for any pesky Fae. More willingly to talk out the problem than to expel them.

Witches on the other hand, which are always human, depending on which deity that is chosen or even multiple deities or even the natural earths energy, they are given surrounding bits of magic to help with the potion making or making hexes. They are known to read arcane, puzzles, and figure out whatever curse is on a person and depending on the instructions can lift it. They aren’t the wave hands and magic sprouts from finger tips or ride a broom stick at the dead of night, they mostly gathering ingredients that are blessed by energy from the earth or a deity and use the energy of the plane around us. Some sew seals imprinting whatever energy for protection magics. They have familiars which are government issued animals that sense any creature, be they Sluagh or Fae and even human. They are known with a black hat with a slight point a government issued pin that it attached to the hat.

Finally, the Hunter, was an interesting case, they can be Druids or Witches or neither, but instead of people coming to them, they actively hunt. Whatever rumor that maybe around the corner, they look and scout. They are like mercenaries that don’t mind laughing in the face of death. They have weapons that are specifically for monster hunting, Fae and Sluagh. They wear a tracker at all time, that is inserted into their skin in order to track when they are missing and to find their body if they are dead.

Most of the jobs were always working from the city and then moving towards out. The hunters, practically living outside the city, living amongst the Sluagh at certain times. Druids living with their guildmates while witches live in the city where they are needed to cure hexes. It is much safer to live inside the city after all. No one lived in the outside world, for the fear of the unknown and the Sluagh.

Well… Except for one

Some witches had to live somewhere outside the cities after all.